Cool Air

Cool Air machine

Not to be confused with the Dark Adventure Radio Theatre version of this same HP Lovecraft story that I reviewed last year.

This is a 1999 short film by Bryan Moore (who also stars in it), about the tragic Dr. Muñoz, who suffers from a peculiar medical condition that requires him to exist in an extremely cold room to survive.

First, a somewhat amusing story. I hadn’t seen the movie before I bought it. When the DVD arrived a few weeks ago, I popped it into the player and selected the “Duo-Chrome” option over the black-and-white version and started watching. There was no spoken dialog. Was this a silent film, like the excellent Call of Cthulhu? If so, then it was strange that there were no title cards or musical score; if you’re going to reproduce the feeling of a 1920s period film, you definitely need these elements, not just have no sound.

Then I had a look at the extra features. No sound on them either.

After some troubleshooting, I worked out that one of the ports for the audio connection on my TV was faulty and I plugged it into another one. Sound at last! At least I didn’t need to go out and get a new DVD player or television.

Now that I’ve viewed both versions, I do prefer the Duo-Chrome one. Colored tints on film is a special effect from the silent era. The sepia on the daylight scenes give this story an old-timey feel, but the dark blue tint on the scenes in the doctor’s cold, cold room may be my favorite thing about this film.

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DART Review: The Masks of Nyarlathotep: Part 6

Or, the Grand Finale.

Zeke and Hazel, and Cecil and Victoria are at last reunited, along with any surviving friends they’ve picked up during their respective adventures in Parts 4 and 5.

China

Props: Photo of boats, plan for a nuclear weapon, and some documents

Pieces of the incredibly ancient technology recovered from the equally ancient ruins in Australia were copied and shipped to the Penhew Foundation via Shanghai, a city which happens to be the home of a cult named the Order of the Bloated Woman. Given some of the things that have happened in the last two parts, this name is particularly disturbing.

Shanghai is also where Jack Brady was seen alive after his supposed death 5 years ago. Since he was the one member of the Carlyle Expedition who didn’t enter the Bent Pyramid, there’s a chance that he might not only have crucial information to thwart the cultists’ fiendish plans, but may be willing to help them.

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DART Review: The Masks of Nyarlathotep: Part 5

While Hazel and Zeke are occupied in Kenya with the events of Part 4, Victoria and Cecil travel to their next destination aboard the yacht of Victoria’s good friend, Cornelius Vanderbilt III.

“Neily” Vanderbilt sums up this phase of the investigation:

“Victoria’s cousin had a friend… who thought there was a cult in Australia… and apparently he was interested in rumors about a buried city somewhere out in the desert. And someone in Australia ships strange machines from Darwin to that company in England which makes new copies and ships them to China.”

So it’s off to Darwin we go.

Props: matchbook and a photo of ruins in Australia

Australia

At a dive bar in Darwin, Cecil chats with an aborigine, who tells him something about the Cult of the Sand Bat and the Buddai, who sleeps beneath an ancient city in the Great Sandy Desert “until he’s ready to wake up and devour the world.”

Victoria and Neily meet up with a cheerful young pair of Australians, Penny and Mark O’Brien. All the way back in Part 1, Hazel spoke with an archeologist at Miskatonic University about enormous and incredibly old stone blocks out in the desert; he has arranged for the O’Brien twins–his niece and nephew–to guide Hazel’s friends on a trek out into the desert, once they learn that that’s where the original versions of those “strange machines” that were shipped to the Penhew Foundation in the UK are coming from.

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DART Review: The Masks of Nyarlathotep: Part 4

At the beginning of this part, our band of adventurers breaks up into two groups, each following a separate line of investigation from the clues they’ve gathered so far. Time, they feel, is growing short.

Victoria Woodhull and Cecil Watson set sail for Australia on Cornelius Vanderbilt III’s yacht. “Neily” is another old friend of Victoria’s. Hazel Claflin and Zeke Ford head farther south into Africa, along with Dr. Ali Kafour of the Cairo Museum, an Egyptologist who aided them during their adventures in Egypt.

We follow the latter party first.

Kenya

Hazel, Zeke, and Dr. Kafour sail to Mombasa and go to Nairobi. Zeke is still in a stunned and badly shaken state after his experiences at the end of Part 3.

Props: Map of Kenya, and other items

In Nairobi, they locate the guide who led Roger Carlyle’s sister to the site where he and his Expedition were killed, and to bring their bodies back for burial. The guide, Sam Mariga, agrees to lead them to the place where the bodies were found.

They’re also going to a semi-mythical place known as the Mountain of the Black Wind which is said to be an “unclean place… of darkness” where a powerful witch lives.

Before they set out, Dr. Kafour talks to the doctor who examined the bodies–what was left of them. There wasn’t enough for proper, individual identification but, as the doctor concludes, who else could it have been?

Hazel flirts with a drunken former soldier in a bar who claims he met Jack Brady in Shanghai some years after the Carlyle Expedition was supposedly slaughtered, and who believes that the natives executed for the crime were innocent.

Are members of the Expedition still alive? If they are, what really happened to them? Hazel and her friends have heard several different versions of their fate during the story so far, but now it’s time to find the truth.

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DART Review: The Masks of Nyarlathotep: Part 3

Me and the Sphinx

This part was my overall favorite because of the setting. I went to Egypt last year after listening to another Dark Adventure Radio Theatre, Imprisoned with the Pharoahs, and because I couldn’t resist the opportunity to stand between the paws of the Sphinx. So I was delighted to hear the adventurers of this story play out in some of the same places I’d been to.

Egypt

Insurance agent Cecil Watson is amazed to see camels in Cairo.

After the events at the end of Part 2, Cecil, Hazel, et al are traveling incognito. They’re staying under the name of Rockefeller at Shepheard’s Hotel, since they’re in the Rockefellers’ suite (the family has kindly lent it to Victoria while wintering elsewhere).

The group’s primary goal at this point is to find out what really happened to the missing Carlyle Expedition and how it relates to whatever all these cults around the world are planning. Before they follow their separate lines of investigation around the city, Zeke proposes a rule to his companions, to help them guard themselves against the vengeful Brotherhood of the Black Pharaoh:

Postcard from Cairo

“Never go anywhere alone.”

It seems like I’ve heard that somewhere before.

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DART Review: The Masks of Nyarlathotep: Part 2

At the end of Part 1 of The Masks of Nyarlathotep, Victoria Woodhull stayed behind in New York to take care of some unfinished business in the city and to keep a promise she made. Her companions Hazel Claflin, Zeke Ford, and Cecil Watson went on ahead to England to continue their investigation.

Props: Letters, translations, and a cocktail napkin

England

When the trio arrives, they make themselves at home in Victoria’s spacious London flat under the care of her loyal Indian man- servant, Gupta.

Hazel’s been reading a book about occult sects in Africa during her ocean voyage, and she’s learned a thing or two about Nyarlathotep since her encounter with the Cult of the Bloody Tongue:

“That name’s Egyptian, but the god itself is older than the Egyptians. It has countless forms and manifestations for worshippers throughout the world, organized into different cults.”

Which gives our heroes some idea of what they’re up against.

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DART Review: The Masks of Nyarlathotep: Part 1

This latest episode of Dark Adventure Radio Theatre represents an ambitious undertaking from the HP Lovecraft Historical Society: A 6-disk, 7-hour audio play that spans five continents and includes an international cast of characters based, not on an original Lovecraft story, but on a Chaosium role-playing game.

Each disk in the boxed set breaks the story up into chapters, as the setting moves from one country to the next. I’m going to divide my review into the same sections, and try not to give too much away as the story progresses.

Props

America

It begins in New York City in the 1920s, at an engagement party for Hazel Claflin (Sarah van der Pol) and Marcus Buchannan in the grand ballroom of the Waldorf Astoria.

The Claflin family is quite prominent both socially and politically, and includes a state governor and a Speaker of the House.

Oh, and Hazel’s cousin is Victoria Woodhull (Kacey Camp),the pioneer American feminist who ran for President in 1872. Still an active old lady in her 80s, she’s come all the way from England to attend her young cousin’s party and upcoming wedding.

While at the party, Hazel receives a phone call from an old boyfriend, Jackson Elias, a writer and world traveler who researches cults and other arcane mysteries. His most recent investigation has placed him in grave danger and he desperately needs her help. Hazel goes to him–she feels she owes it to him since their relationship ended badly. Marcus insists on coming along with her.

“We’ll be back before you know it,” Marcus says as the young couple exits.

Given this set-up, the listener might anticipate that Jackson will drag both Hazel and Marcus along on a series of exciting and terrifying adventures, and it will be quite some time before they return to their guests at the party.

But that’s not what happens.

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The Unnamable

H.P. Lovecraft’s 1925 short story The Unnamable, about something too horrible to be named that dwells in an ancient and abandoned house,   provides a basis for this 1988 low-budget horror film.

The original story is very short. You can read it in about 5 minutes online at: http://www.hplovecraft.com/writings/texts/fiction/u.aspx.

The Face in the Window So brief a story naturally needs some filling out to become a feature-length movie. In this case, I’m sorry to say they took the unimaginative route of making another standard-template slasher movie–which came thick and fast throughout the ’80s following the success of  Halloween and Friday the 13th; I watched more of them in those days than I can remember now. But it does have one really good feature that shows some creativity.

We start off well enough, with an historical flashback. Going by the costumes and later dialog (as well as the dates given in the original story), it’s the 17th century. An old man has locked some unseen creature that breathes with a loud, purring noise like a lion into a room in his attic. The heavy door features a huge padlock and chains, and a small perforated peephole (recalling the red door from The Shuttered Room).

While he’s downstairs in his study–or perhaps a laboratory given the jars of colored liquid and powders–attempting to read from his collection of quaint and curious volumes of forgotten lore, the thing in that room continues to thump on the door and make howling noises.

Wizard WinthropFinally, he goes upstairs to speak to it, addressing it as a “denizen of Hell” and promising that someday he will find the means to enable it to walk in the daylight. Then he unwisely unlocks and opens the door, and gets his heart torn out of his chest.

The next day, a group of men including a clergyman of unspecified denomination gather the mutilated body up into a sheet. They call the old man a wizard, and the clergyman places some kind of religious invocation on the house, declaring that the evil within it will never be able to pass its walls. The men carry the wrapped-up body out to the adjacent cemetery, quickly lower it down inside an above-ground tomb that’s ready and waiting, and place the stone slab over the top. After the others scurry away, the clergyman remains to complete a short funeral service; he glances repeatedly and nervously up at the attic window of the house behind him, then hastens away as well.

From there, we jump to the same churchyard about 300 years later–that is, modern times. This is the part of the film that sticks most closely to Lovecraft’s story, except there are three young men sitting against the tombstones instead of two.

In addition to our Lovecraft stand-in, Randolph Carter, and his friend Joel Manton, the third boy is named Howard. They’re all students at good old Miskatonic U, the campus of which is just a short walk away.

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The Resurrected

Some time ago, when I was reviewing the Dark Adventure Radio Theatre’s audioplay  The Case of Charles Dexter Ward, I cited the two rather loose film adaptations of this same HP Lovecraft story that I was familiar with: AIP’s Lovecraft-dressed-up-as-Poe Haunted Palace starring Vincent Price (which I really am going to review one of these days), and this film, which is Lovecraft noir placed in a modern setting.

The Resurrected was released in 1991, and everything about it has the looks of that late ’80s-early ’90s period.

Curwen and Ward

In my above review of the audioplay, I mentioned that both films have one significant change. In Lovecraft’s story, Charles Dexter Ward is a boy in his teens and early twenties. The films make him much older, and a married man as well. Chris Sarandon, who plays Ward here, was just short of 50.

After an introductory scene at the asylum, in which we learn that mental patient Charles Ward has escaped out the window of his padded cell, leaving behind the beheaded body of the orderly and a large, strange burnmark on the floor, our protagonist and narrator, private detective John March (John Terry) sits in his office and reports that this is the end of the case of Charles Dexter Ward. Like Carl Kolchak–or more like Walter Neff, since he’s bleeding from a wound in his shoulder–he speaks into a tape recorder.

“Three weeks ago,” he tells us, “Providence was a sane enough place.”

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DART Review: The Call of Cthulhu

Mystery Derelict Found at SeaThis isn’t the wonderful 2005 HP Lovecraft Historical Society silent film,  which was one of my very first blog reviews. It is the Dark Adventure Radio Theatre version of The Call of Cthulhu made a few years later.

It’s another take on the same story of peculiar events during the spring of 1925, involving bizarre dreams, strange but similar sculptures related to a secret but worldwide cult, the terrifying discovery of an ancient city on a long-submerged island in the South Pacific, and a great, big, tentacled-faced guy who’s more than a little grumpy at being awakened from his nap.

You can read Lovecraft’s story online at http://www.hplovecraft.com/writings/texts/fiction/cc.aspx

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