This part was my overall favorite because of the setting. I went to Egypt last year after listening to another Dark Adventure Radio Theatre, Imprisoned with the Pharoahs, and because I couldn’t resist the opportunity to stand between the paws of the Sphinx. I was delighted to hear the adventurers of this story play out in some of the same places I’d been to.
Insurance agent Cecil Watson is amazed to see camels in Cairo.
After the events at the end of Part 2, Cecil, Hazel, et al are traveling incognito. They’re staying under the name of Rockefeller at Shepheard’s Hotel, since they’re in the Rockefellers’ suite (the family has kindly lent it to Victoria while wintering elsewhere).
The group’s primary goal at this point is to find out what really happened to the missing Carlyle Expedition and how it relates to whatever all these cults around the world are planning. Before they follow their separate lines of investigation around the city, Zeke proposes a rule to his companions, to help them guard themselves against the vengeful Brotherhood of the Black Pharaoh:
At the end of Part 1 of The Masks of Nyarlathotep, Victoria Woodhull stayed behind in New York to take care of some unfinished business in the city and to keep a promise she made. Her companions Hazel Claflin, Zeke Ford, and Cecil Watson went on ahead to England to continue their investigation.
When the trio arrives, they make themselves at home in Victoria’s spacious London flat under the care of her loyal Indian manservant, Gupta.
Hazel’s been reading a book about occult sects in Africa during her ocean voyage. She’s learned a thing or two about Nyarlathotep since her encounter with the Cult of the Bloody Tongue:
“That name’s Egyptian, but the god itself is older than the Egyptians. It has countless forms and manifestations for worshipers throughout the world, organized into different cults.”
Which gives our heroes some idea of what they’re up against.
This latest episode of Dark Adventure Radio Theatre represents an ambitious undertaking from the HP Lovecraft Historical Society: A 6-disk, 7-hour audio play that spans five continents and includes an international cast of characters based, not on an original Lovecraft story, but on a Chaosium role-playing game.
Each disk in the boxed set breaks the story up into chapters, as the setting moves from one country to the next. I’m going to divide my review into the same sections, and try not to give too much away as the story progresses.
It begins in New York City in the 1920s, at an engagement party for Hazel Claflin (Sarah van der Pol) and Marcus Buchannan in the grand ballroom of the Waldorf Astoria.
The Claflin family is quite prominent both socially and politically, and includes a state governor and a Speaker of the House.
Oh, and Hazel’s cousin is Victoria Woodhull (Kacey Camp), the pioneer American feminist who ran for President in 1872. Still an active old lady in her 80s, she’s come all the way from England to attend her young cousin’s party and upcoming wedding.
While at the party, Hazel receives a phone call from an old boyfriend, Jackson Elias, a writer and world traveler who researches cults and other arcane mysteries. His most recent investigation has placed him in grave danger and he desperately needs her help. Hazel goes to him–she feels she owes it to him since their relationship ended badly. Marcus insists on coming along with her.
“We’ll be back before you know it,” Marcus says as the young couple exits.
Given this set-up, the listener might anticipate that Jackson will drag both Hazel and Marcus along on a series of exciting and terrifying adventures, and it will be quite some time before they return to their guests at the party.
This isn’t the wonderful 2005 HP Lovecraft Historical Society silent film, which was one of my very first blog reviews. It is the Dark Adventure Radio Theatre version of The Call of Cthulhu made a few years later.
It’s another take on the same story of peculiar events during the spring of 1925, involving bizarre dreams, strange but similar sculptures related to a secret but worldwide cult, the terrifying discovery of an ancient city on a long-submerged island in the South Pacific, and a great, big, tentacled-faced guy who’s more than a little grumpy at being awakened from his nap.
“The book fell open, almost of its own accord and as if from frequent consultation at this place, to the repellent twelfth plate shewing a butcher’s shop amongst the Anzique cannibals. My sense of restlessness returned, though I did not exhibit it. The especially bizarre thing was that the artist had made his Africans look like white men—the limbs and quarters hanging about the walls of the shop were ghastly, while the butcher with his axe was hideously incongruous.”
From HP Lovecraft’s The Picture in the House
This third and final segment of the Dark Adventure Radio Theatre audio drama has been stretched to fit into the “Bad Medicine” category. There is no doctor in the original story, and the physician added to this version seems more helpful than prone to horrific experimentation. But it is a spirited adaptation of an early Lovecraft story that’s never been one of my favorites.
A hapless bicyclist is forced to take shelter in what he takes to be an abandoned house during a violent rainstorm. But the house isn’t empty; its inhabitant is a loathsome old man who has become obsessed by an illustration of cannibals in Filippo Pigafetta’s Regnum Congo (which is a real book, by the way, as is the illustration described in this story) and hints that he’s been giving in to his “craving” for “victuals I couldn’t raise nor buy”.
The second episode in this Dark Adventure Radio Theatre anthology is based on Edgar Allan Poe’s story, The Facts in the Case of M. Valdemar, in which a doctor uses Mesmeric control over a dying subject to keep him in a sustained trance state–for months after death.
The episode is also kind of a DART rerun. A downloadable MP3 version of this audio drama was made available last fall, and I reviewed it then.
I’m not going to cover the unchanged parts of this episode again, but I’m going to note the differences.
As in the earlier version, the story has been transplanted to the 1930s, but the framing story with the radio interviewer is gone. Instead, Dr. Michael Quinlan (still Sean Branney) is facing an emergency hearing of the New York State Medical Board to review “purported breaches in ethical conduct” related to the experiment with the late M. Valdemar. The Board will decide whether or not to revoke Quinlan’s license based on its findings. Continue reading “Bad Medicine: The Facts in the Case of M. Valdemar”
This special anthology episode of Dark Adventure Radio Theatre features three separate stories of “horrific healing” and medical science gone mad, two from H.P. Lovecraft and one from Edgar Allan Poe. I’m going to take them one by one.
The principal change in this audio adaptation is the sex of the first-person narrator. In Lovecraft’s story, he is unnamed and refers to himself as a “well-bred man”; here, she is a writer of pulp fiction named Sonia (after Lovecraft’s own wife, with whom he lived in Brooklyn for a couple of years in the 1920s).
When we meet Sonia Rudd (Sarah van der Pol), she and her husband Edwin (Andrew Leman) have fallen on hard times. She is nursing her feverish and desperately ill son; dialog indicates that the couple has already lost at least one other child and it doesn’t look like there’s much hope for this little boy. Sonia insists on keeping the room stiflingly warm. The radiator is turned up, blankets are piled on the child, and Sonia won’t let her husband open the window even a crack to let in a little cool air.
“Our host spun quite a ghost story. M.R. James couldn’t do better.”
The Rats in the Walls is my favorite HP Lovecraft story. It’s a wonderful, deeply disturbing tale of a wealthy American named Delapore who restores his ancestral home in England. The sound of spectral rats (which only he and his pet cats can hear) lead him to an ancient stone altar in the sub-cellar of the old priory and a tunnel hidden beneath it; there, he discovers not only the secret that led his ancestor to flee Exham Priory in the early 1600s, but remnants of unspeakable horrors perpetrated by a cult that went on for millennia on that same site, a cult in which his family were only the most recent members.
What I like most about this story isn’t the trappings of old-fashioned gothic horror implicit in the ruins of the priory, nor the eons-old cannibal cult–though both certainly have their charms. It’s that it plays upon the same theme as the Nigel Kneale stories I most enjoy, Quatermass and the Pit, and The Stone Tape: the history of the Bad Place goes back and back through centuries, repeating its pattern into the earliest days of humanity… and perhaps long before that.
The only thing that mars it for a modern reader is the extremely unfortunate, casually racist name of the narrator’s favorite black cat, who has an important part to play in the story.
When I first heard that the latest Dark Adventure Radio Theatre was to be an adaptation of Rats in the Walls, I was delighted, but I wondered how they would handle the cat’s name. When I attended a live, dramatic reading of this same story last summer in Providence, the reader renamed the cat Blackie, and I was perfectly happy with that.
Long before the cat comes into this adaptation, we’re given a sort of meta-textual reassurance about how this element of the story will be handled. This episode begins with a prologue set during the American Civil War. Yankee soldiers are about to seize and burn down Carfax, the Virginia plantation belonging to “Big Daddy” Delapore, a bed-ridden old man. The about-to-be-freed slave-woman who is with him tells him that she’s not going hear that word from him again and makes him say “Please” before she bring him the lock-box containing papers concerning the Delapore family secret. The old man intends to give the box to his grandson, 7-year-old Matthew, for safe keeping, but the mansion is on fire; the little boy escapes with his Yankee-born mother, but the old man is trapped within the flames and the contents of the box are destroyed with him.
A second prologue jumps suddenly to World War I, where a young American airman, Alfred Delapore, Matthew’s son, is telling this story about the plantation to his British friend and fellow aviator, Edward Norrys (Kevin Stidham, doing an adorable Mancunian accent).
Alfred says that the family secret–the reason why their remote ancestor Walter de la Poer fled England for the American colonies in the wake of a mysterious tragedy at Exham Priory after the rest of his family was killed–was lost forever in the fire and neither he nor his father knows anything about it. But Norrys can tell them quite a lot about the de la Poers; his family was given the abandoned estate by James I, and his uncle is currently the owner of Exham Priory, which has fallen into ruins and is shunned even into the 20th century by the local folk. Uncle has no use for the place and might be willing to sell it.
The H.P. Lovecraft Historical Society’s Dark Adventure Radio Theatre does a story by Edgar Allan Poe for a change. This audio drama is not on CD, but offered as a free downloadable MP3 file along with the “cover” art and a PDF of the liner notes.
From these liner notes, I learned that when this story was published in 1845, it was viewed as a real medical case:
“… perhaps because it has the word “Facts” in its title — it was taken as a piece of non-fiction. Many people believed “The Facts in the Case of M. Valdemar” was a true account of the disturbing power of mesmerism. Poe enjoyed the confusion for a while, but eventually confessed in various letters that it was pure fiction.”*
The Facts in the Case of M. Valdemar is a story in which mesmerism is used to “stave off” death and “the boundaries of science and medicine journey to an unthinkable extreme.”
The audio play starts with a broadcast baseball game between the NY Yankees and Detroit Tigers being called on account of rain in the middle of the third inning, leaving an unprepared local radio station scrambling for something else to fill in the air time. What they end up with is a special, “abbreviated” episode of Dark Adventure that’s about half an hour long.
Dr. Michael Quinlan (Sean Branney) from an unnamed medical facility has agreed to an interview to deliver the truth about this strange case, which the public has heard many so wild rumors about recently. He promises all the “disturbing details”—and, boy, does he deliver! His story unfolds mostly in flashback, with the occasional question or comment from the radio interviewer.
Robert Bloch was a teenager when he wrote a fan letter to author H.P. Lovecraft in the 1930s. It was the beginning of a friendship-in-correspondence that lasted through the rest of Lovecraft’s life and launched Bloch on his own writing career.
This friendship also led Lovecraft to dedicate his last complete short story, The Haunter of the Dark, to Bloch, in response to a story young Bloch wrote about someone rather like him; the protagonist is named after Bloch, with his last name anglicized to Blake.
The Haunter of the Dark, set in Lovecraft’s own home town of Providence, Rhode Island, features a writer and painter of the macabre from the Midwest who is drawn to explore an ominous-looking, abandoned church on Federal Hill. Inside the church, Robert Blake discovers evidence of a cult that practiced occult ceremonies there in the late 18o0s, including a strangely angled, shining stone in a metal box. Gazing into this stone, he inadvertently rouses something that had been quiescent since the cult was driven out of the church by local Italian immigrants, something that can’t bear light and can only move in darkness, something that now turns its attention to him. It ends for Blake as badly as these things usually do for Lovecraft’s hapless heroes.
This is one of my favorite Lovecraft stories because of its setting among real places in Providence, especially the vivid descriptions of the old church:
“It stood out with especial distinctness at certain hours of the day, and at sunset the great tower and tapering steeple loomed blackly against the flaming sky. It seemed to rest on especially high ground; for the grimy facade, and the obliquely seen north side with sloping roof and the tops of great pointed windows, rose boldly above the tangle of surrounding ridgepoles and chimney-pots. Peculiarly grim and austere, it appeared to be built of stone, stained and weathered with the smoke and storms of a century and more. The style, so far as the glass could shew, was that earliest experimental form of Gothic revival which preceded the stately Upjohn period and held over some of the outlines and proportions of the Georgian age. Perhaps it was reared around 1810 or 1815.”
Sadly, the real church that this was based upon and the old-fashioned, gabled houses and crowded back-streets of Federal Hill that Lovecraft described are no longer there. (At least the Shunned House still stands and I’m looking forward to seeing it in the near future.)
The latest Dark Adventure Radio Theatre program from the HP Lovecraft Historical Society is based on The Haunter of the Dark, but adds new characters and elaborates on Blake’s exploration of the church and local history to create a slightly different story.
In Lovecraft’s original tale, Robert Blake is already settled in Providence when his adventure begins. He’s been curious for months about the dark and distant facade of the church he sees from the windows of his study on the other side of town near Brown University’s Hay Library.
The Dark Adventure Radio Theatre adaptation has aspiring writer Blake just arriving from Milwaukee to see famous author Philip Raymond, “a master of weird fiction” who has agreed to tutor Blake “in the art of crafting strange tales” (Philip loves his craft, you might even say).